YS I - II
 
System: PC ENGINE
Format: 1 x CD-ROM
Hardware: CD-ROM-ROM SYSTEM
Released: 21.12.1989
Label: HUDSON SOFT
Developer: ALFA SYSTEM

In June 1987 Falcom released the first episode of what would turn out to be their most venerated saga, the first one placed outside Dragon Slayer's universe. Ys debuted on the PC-8801 platform and was soon ported to the rest of the computer standards that populated the 8-bit era in Japan. The truth is that it was just the first part of the Ancient Ys Vanished sub-saga, so that its continuation would be released a few months later, closing the first cycle of Adol Christin's adventures, one of the most popular heroes the video-game world has ever produced.

The interest of Hudson Soft and NEC in feeding their newborn CD-ROM-ROM System with titles of recognized prestige, capable also of taking advantage of the possibilities the new storage medium offered, led them to acquire the license to convert Falcom's emblematic ARPGs to their small add-on peripheral, grouping them into a single CD under the title Ys I - II. Hudson Soft could count on the assistance of the original creators, but it would delegate the reprogramming labour to Alfa System. They did not presume to change the game's characteristic graphical style, even if the new hardware was capable of much more. But of course the CD format allowed for an entirely new orchestration of the soundtrack, as well as the incorporation of new and more elaborated narrative sequences accompanied by vocal interpretations, which were the most important aspects for Hudson Soft when distinguishing their games from those of the rest of the platforms. Few imagined that the legend was about to be reinvented. The combination of a classic story like only Falcom and few other companies have known how to narrate, together with an unparalleled presentation presided by Yuzo Koshiro's and Ryo Yonemitsu's inestimable soundtrack, resulted in one of those products that set a milestone. It was as if the public was given just what they were expecting: the perfect meeting between the ancient and the modern.

Ancient Ys Vanished does not have a very sophisticated plot nor an enormous multiplicity of interrelated characters. Ys I- II's story is rather a small tale that speaks to us of ancient civilizations and powerful priests out of which a handful of charismatic characters appear little by little and partake in and keep shaping our hero's adventure. The mechanics also stand out by their simplicity. There are no complicated menus to learn nor sophisticated actions to perform. The combat system can even seem ridiculous in our days, since it consists in ramming yourself towards the enemy and avoiding him when he tries to do the same against you. Spells will not make their appearance until the second episode, although in an equally elementary way. The use of items, on the other hand, is a constant throughout the entirety of the adventure, and constitutes the true challenge of a title whose structure evokes at all times and unashamedly its origins as an 8-bit computer game.

Ys I - II wanted to be the first of a new generation. It was thanks to its magnificent reception that NEC's compact disc system began receiving an abundant number of conversions of original games from personal computers, and it was thanks to it that companies which had previously been limiting themselves to the personal computer market began considering the home consoles as a domain as appropriate for their games as the keyboard-based machines had been up to that moment.
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Ys is a key name in the ARPG genre with an overhead point of view. Its first installment established many of the conventions that helped the genre flourish, instantly turning 
it into an indisputable classic and propelling its creator company to a level of prestige that few others have managed to attain. This version by Hudson Soft respects the essence of the original and at the same time introduces major improvements, related, above all, with the presentation and the mise en scène. The CD-ROM format has allowed for an incredible evolution of the entire sound department. The original soundtrack already consisted of sublime musical compositions, but its interpretation with real instruments is, simply put, masterly. The pleasure derived from wandering around Ys' world while accompanied by such accomplished musical pieces makes the participation in this adventure a necessary and unique experience. 

If this wasn't enough, some of the dialogue has been endowed with vocal interpretations. Hearing the voices of Ys' protagonists is an additional incentive to keep pressing on with the narrative and demonstrates the affection that Hudson Soft put in the product. The two parts of Ys have been unified through a connecting cinema that makes up the second chapter's intro, and which, as all the rest of the cinemas, is realized with a succession of small images generated in real time. They are sober sequences, but elegant and wonderfully evocative ones.

Graphically, Hudson limited itself to realizing a discreet update of the 8-bit versions. Apart from a richer color palette and more detailed sprites, other changes were few. The game employs the PC Engine's higher resolution mode, allowing for even closer accuracy to the original version. Consequently the diminutive sprites, the reduced screen area allocated to the action and the characteristic frame with vegetal motifs that surround it are still present in this remake. In this regard it's just the original with a timid face washing, wasting the opportunity to carry out an authentic restyling that took advantage of the graphical capabilities of NEC's system. In any case, and in spite of their austerity, the graphics are charming and efficacious beyond doubt, and superbly complemented by the soundtrack.

Ys I - II is a periplus full of intense and memorable action and exploration moments. The dungeons and labyrinths have the right difficulty and the bosses require significant doses of strategy in order to be defeated. This is what makes this game stand out from the majority. Despite such an elementary repertoire of actions and such a basic combat system, the game's mechanical conception is really brilliant. A short game, with limitations, but capable of leaving a taste in the mouth as sweet as unforgettable.

  
   
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All original artwork is the intellectual 
property of Nihon Falcom Corporation
and Hudson Soft

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Concept, design and text by Recapitulador. Translated by Emmanuel Fernández Noguera.
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